Hey,
I'm Oleksandr
Product Designer
Focused on mobile applications, I craft thoughtful user experiences, build design systems, and turn complex requirements into intuitive digital solutions.


Feb 2023 - Ongoing
Foody Bag - helping you to fight food waste
Foody Bag is a mobile app that helps reduce food waste by allowing users to purchase surplus food from bakeries, cafes, restaurants, supermarkets, and hotels at a significantly reduced price. The app benefits both businesses, by minimizing waste, and consumers, by offering affordable, high-quality food.
My primary role in this project was to enhance the existing application by improving its UI/UX and creating a more appealing and functional design.

May 2023 - Sep 2024
The Maintain app - Connecting property owners and builders
The Maintain App is a subscription-based property maintenance solution designed to streamline communication between builders and property owners.
As the UX/UI Designer for The Maintain App, I was responsible for defining the overall user experience and visual direction, ensuring a consistent, intuitive, and accessible interface across both client and worker applications.

March 2024
Golf Reflex - Bringing fun to spatial computing
Golf Reflex is a small experimental VR game built for Apple Vision Pro. The goal was to create an engaging and easy-to-use experience for first-time players as part of an offline golf event.
As the UX/UI designer, I was responsible for shaping the entire product experience - from defining the core concept and interaction model to designing the interface and assets for Vision Pro.

Experience
Time invested

Assassing’s Creed
214 hours

Dying Light 2
89 hours

The Last of Us
21 hours

Need for Speed Heat
28 hours